DCC RPG, however, is meant for more advanced players.
With that said: I think there should be a Dungeon Crawl Classics RPG Appreciation Day.
So what makes Swords & Wizardry #1 in my mind?
1. That spark. Remember that spark when you first played D&D, or any other RPG? It was when you realized that this game was unlike any other. Your character can attempt to do just about anything. I saw that spark in a newbie's eye not too long ago at the gaming table.
His character sheet was a 3"x5" index card.
It had been awhile since I'd seen that spark. With D&D 3.5e I'd more or less see newbies eyes glaze over from rules bombardment.
2. The simplicity of the "guidelines." I would have typed "rules," but the S&W isn't about learning a
bunch of rules. You don't have to master the rules to play.
People are more busy now than ever, it seems. Nobody wants to sit down and learn a bunch of rules. They want to play and learn the rules as they go or learn them later. You can have newbie playing within 15 minutes because character creation is so short.
3. Swords & Wizardry is a template for creativity. It goes back to that spark, this time as a GM. Remember when you first wanted to create your own dungeon and run your own adventures? Yeah... all of the possibilities were open to you.
I found that spark again with Swords & Wizardry, because it harkens back to the days when stating out NPCs and monsters weren't such a chore.
Finally, I assure that my opinion has not been swayed by the fact that I, along with many other bloggers, are recieving 25% off our S&W purchases today, because we apprecitate S&W that much.
Here's how you can be appreciating, too:
To get both books and pdfs at 25% enter in