Tuesday, July 2, 2013

What Character Class Would You Be?


Just for fun I took this neat questionnaire over at easydamus.com. It's fairly thorough. I turns out that I'd be a Druid/Bard. Funny thing is, that's the multi-classed character I played the last time I played D&D. 

I've always liked bards and druids. For AD&D, I've always wanted to play a character that uses the bard class in the back of the Player's Handbook. It'd be a long, long road though. You character would first have very exceptional ability scores, start off as a fighter, then switch to a thief, before finally taking up druidic studies and becoming a bard. 


I Am A: Neutral Good Human Druid/Bard (3rd/2nd Level)

Ability Scores:
Strength-11
Dexterity-11
Constitution-15
Intelligence-16
Wisdom-14
Charisma-16

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

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