Monday, January 13, 2014

Miscellaneous Monday


Miniatures

This should have been Mini-Monday, but I haven't taken pictures of the 12 Welsh Bowmen I painted. There's a number of other figures, too, in the works. So I'm getting a good start to my miniature painting this year. 



The D&D 40th Anniversary Blop Hop Challenge

Plans for the D&D 40th Anniversary Blog Hop Challenge are continuing as planned. Sign up is this Friday, and I'll have an "official" logo by then. Have you thought about your answers to the 28 questions?



Battlestar Galactica Tabletop Wargame

Yesterday I played the Colonials in a large space battle with the Cylons--1st Cylon War, roughly based on the re-imagined TV series. I think the rules were derives from Full Thrust, but I'm not sure. The game features the standard Colonial Battlestars and a handful of escorts versus three Basestars.


The Basestars launched all of their raiders and missiles. One colonial escort got boarded and taken over--and later destroyed. The Battlestar Galactica took quite a bit of damage. Eleven Cylon missiles struck the Battlestar Columbia, the ship I ran, doing quite a bit of hull damage, but nothing critical. Once the Battlestars pushed their way through the Cylon fighter screen, it was over the three Basestars--which were guarding something experimental coming out of orbit from a nearby planet (See the BSG movie: Razor). 

I really want to play another a game. 

"Action Stations! Action Stations! Set condition one throughout the ship!"

2 comments:

  1. My favorite part of the new series was when I saw their CIC had what appeared to be an honest to Neptune, US Navy standard, 1MC 'bitch box' to talk to other stations. Lost interest in after season 2. Still it was better than the original, as I could never suspend my disbelief that 'Ben Cartwright' from Bonanza (Lorne Green) was Admiral Adama. Happy toaster hunting.

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    Replies
    1. The producers of the re-imagined series intentionally bought a bunch of old US Navy equipment for several reasons:
      1. The Galactica needed to resemble, in part, the inside of an old aircraft carrier.
      2. The equipment represented a culture that was afraid of networked computers.
      3. They didn't want "advanced" technology inhibiting character action and drama. It's more dramatic for when characters, to communicate to another part of the ship, to pick up a receiver, instead of tapping a little button on their chest.
      4. They saved a lot of money and time not having to come up with their own ideas.

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