Happy New Year!
I've been looking through the "Let's Read the AD&D 2nd Edition Monstrous Manual" pdf at Monsters and Manuals. It's a complition of various threads of the same name over at RPG.net, made way back in 2008. Noism, the author, got the idea from (un)reason's famous threads about reading the entire run of Dragon Magazine.
The old Monstrous Manual has been with me since almost as long as I've been gaming. But the pdf has made me look at the book in a new light: I've missed a lot of cool stuff in that book--perhaps its was hiding amid the sub-par. You can find lots of adventure ideas within the ecology sections of each entry. Noism repeatedly comments throughout about starting some sort of coastal campaign featuring Crabmen, Sahaugin, and other critters of the sea--or maybe a campaign where the PCs hunt down creatures for the value of their body parts for use as spell components, armor, or just their shear value alone.
It got me thinking: what else have I missed in the other books?
Maybe its time to take a deeper look into the "lost edition" that I thought I knew so well.