Have you ever played in a campaign that where the GM ran both roleplaying and wargaming sessions? Like a massive military campaign where the adventurers go off to adventure while armies fight?
Since I got into the wargaming hobby some 14 years ago, I've always wanted to run a campaign where
miniature battles on the tabletop would influence what happens in the RPGs session.
Aside from a few skirmishes, however, my ambition was far bigger than abilities and the number of miniatures I had painted. Neither the massive siege of a city that I envisioned early on came to fruition, nor did any pitched battles. Also, most of the wargamers I knew played historical wargame--not too many fantasy armies, even for Warhammer, were available.
I once ran a scenario featuring a raid on a village. A PC participated on the raid and later became a true paladin as part of his back story to repent what he had done.
But what I'm talking about would feature military objectives. Armies would, for example, have to hold a bridge against an enemy while the PCs explore some nearby ruins looking for treasure and magic. I can even envision PCs becoming captains of their own mercenary bands at high enough level.
As my thoughts turn toward running my next campaign, I realize now that many of these resources are available. I have enough Hundred Years' War figures for two armies. Others I know own fantasy armies.
A simple rule system like Neil Thomas's Ancient and Medieval Wargaming can be used for the wargaming, while a AD&D 2e or a retroclone would be used for the roleplaying. I wouldn't want anything too complicated.
Have you done or participated in anything like this? How did it go?