Sunday, February 23, 2014
Starting a New Campaign Syndrome (SNCS)
Do you or your group suffer from Starting a New Campaign Syndrome (SNCS)?
--Somebody announcing a new campaign almost every time you play.
--Playing only 2-3 sessions before the DM quits.
--Constant arguments over why certain rules are broken and how you'd run the game.
--Purchasing a bunch of rule books in a given system, playing only 2-3 sessions, and then dropping the system, only to start the cycle over with another system.
--Spotty attendance because multiple DMs are inadvertently competing for a limiting player base.
Snark aside, I've notice in my neck of the woods that somebody is always starting a new campaign, and its roughly within a "pool" of the same nebulous group of gamers.
They'll have a session where they roll up characters. They'll play 1-3 sessions. And then the old campaign dies as somebody announces a new game. The cycle repeats. Multiple campaigns run simultaneously but they rarely make it past the third session. Gamers both young and old are involved.
In the midst of it all, they'll argue about the rules, why some aren't logical, why some character classes are broken, etc. One DM wanted to revamp the entire Pathfinder magic system. He did. Ran two sessions, and then gave up.
I've seen this behavior elsewhere over the years. I once new a close-knit group of 4 players that had been playing together since the late 1970s. But I knew them since the early 2000s. Every month it seemed they would start a GURPS campaign, frustrated that the last one didn't "work." They eventually switched to 3.5e, decided they didn't like that. Then they bought a bunch of 4e books, and then ditched 4e.
I just don't get it. It's not like they're rotating DMs. It's like just they can't focus enough to complete a campaign.
Do you, or anybody you know, suffer from or are recoverng from SNCS? Then please share your story.
Because I really want to understand the psychology of this phenomenon, even though I'm keeping my distance...