Saturday, April 5, 2014

E is for Evil Mask (Death Mask)

Source: Final Fantasy II for Super Nintendo 

Climate/Terrain: Underground, ruins
Frequency: Very Rare
Organization: Solitary
Activitiy Cycle: Any
Diet: None
Intelligence: Average (8-10)
Treasure: None
Alignment: Neutral Evil
No. Appearing: 1
Armor Class: -3 [23]
Movement: 0
Hit Dice: 10
Thac0 [To hit Bonus]: 11 [+9]
No. of Attacks: 1
Damage/Attack: See below
Special Attacks: See below
Special Defenses: See below
Magic Resistance: See below
Size: L
Morale: Steady (11-12)
XP Value: 12,000

An evil mask is a vicious cybernetic sentry found deep within alien and eldritch ruins, beneath the surface of the moon, guarding secrets too terrible for mankind to know.

When intruders come within 100ft, it activates, rising out of the floor or coming out of secret door in the wall.

Reflect Barrier: In combat, an evil mask will first invoke its Reflect Barrier ability, granting itself 95% magic resistance. Any spells cast against the evil mask will reflect back against the caster. Physical attacks will still harm the evil mask. On following round, the evil mask will raise a Reflect Barrier around an enemy spellcaster. Any spells cast on said caster will reflect back to the evil mask—including healing spells. This ability functions as a 15th level spellcaster and can be dispelled.

Laser Barrage: Every 1d4+1 rounds, an evil mask will unleash a barrage of laser fire in a 100 foot cone in front of it. It gets 8 attacks, each laser doing 2d8 damage, though it may allocate its fire as it chooses.  

Spell-like abilities (all once per day as a 10th level spellcaster): cone of cold, cloudkill, fireball, cure serious wounds.

It is immune to mind-effects such as sleep and charm, as well as cold effects. It requires a +2 or better magic weapon to hit.


  1. Hm, I wonder if I can use that information in my flash fiction sometime this month? :)
    Thanks, Stelios!

    Blogging from Alpha to Zulu in April

  2. Screw these things. If you want to know the ultimate truths of the universe, though, you gotta do what you gotta do, amirite?

    I remember the good ol fights against creatures with reflective barriers. Always a pain. Would be a pretty sweet foe to face in an RPG campaign.

    Jak at The Cryton Chronicles & Dreams in the Shade of Ink


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