Thursday, April 10, 2014

I is for Imp--Final Fantasy


Climate/Terrain: Any Temperate 
Frequency: Common
Organization: Tribe
Activitiy Cycle: Day
Diet: Ominvore
Intelligence: Very (11-12
Treasure: D, S, T
Alignment: Neutral Evil
No. Appearing: 1d8+2
Armor Class: 6 [14]
Movement: 12”
Hit Dice: 1
Thac0 [Bonus to hit]: 19 [+1]
No. of Attacks: 2
Damage/Attack: 1d6 (weapon)
Special Attacks: None
Special Defenses: None
Magic Resistance: 30%
Size: M (5’ tall)
Morale: Steady (11-12)
XP Value: 35
            Grey Imp: 65

Imp are a magical fey-like humanoid race. They go forth from their hidden lairs to sell their potions and magic items to the unwary or desperate.

Imps are armed typically with two short swords and short bows. In melee they get two attacks per round without penalty because of their perfect ambidexterty.  For every four imps there will be a Grey Imp, who has full hit points, +2 to hit, and can cast sleep once per day as a 1st level mage.

The leaders of imp tribes are typically specialized enchanters of 7th level or higher, but they can enchant any magic item—they’re favorite being minor potions and scrolls. There’s a 15% chance of these magic items somehow being cursed. 



1 comment:

  1. I've probably killed more of these creatures than any other monster in any video game ever...

    ReplyDelete

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