Sunday, April 27, 2014

T is for Tektite: The Legend of Zelda


Climate/Terrain: Badlands  
Frequency: Uncommon
Organization: Group
Activity Cycle: Day
Diet: Omnivore
Intelligence: Semi- (2-4)
Treasure: Q
Alignment: Chaotic Evil
No. Appearing: 1d8+1
Armor Class: 4 [16]
Movement: 9” or 12”
Hit Dice: 1 or 2
Thac0 [Bonus to Hit]: 19
No. Of Attacks: 1
Damage/Attack: 1d6
Special Attacks: Jump Attack +2 to hit
Special Defenses: None
Magic Resistance: None
Size: M
Morale: Average (8-10)
XP Value: 15 or 35

Red and blue tektites resemble one-eyed spiders with four legs and crustaceous-like body. They move about by constantly jumping.  When they see an enemy or prey, they jump up to double their movement into the air, gaining a +2 charge bonus to hit with their bite attack.

They collect no treasure of their own. If killed and their shell’s pried open, they will always contain gems.

Some sages speculate that tektites came from a falling star that landed somewhere in the Eastern badlands about four hundred years ago. The first reports of tektite attacks began just after that time.


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