Tuesday, April 29, 2014

W is for Wall Master--The Legend of Zelda


Climate/Terrain: Any Dungeon 
Original Artwork from
The Legend Of Zelda
game booklet
Frequency: Very Rare
Organization: Solitary
Activitiy Cycle: Any
Diet: Unknown
Intelligence: Average (8-10)
Treasure: None
Alignment: Chaotic Evil
No. Appearing: 1d2
Armor Class: 3 [17]
Movement: 12”
Hit Dice: 6  
Thac0 [to hit bonus]: +5
No. of Attacks: 1
Damage/Attack: 1d8
Special Attacks: See below
Special Defenses: None
Magic Resistance: 40%
Size: M
Morale: Steady (11-12)
XP Value: 975

A reaches out from a wall to grab a character, drag him into the wall via some dimension rift, and then deposit the character at the beginning of the dungeon. While this is annoying, its also kinda “ho-hum.”

Here’s the description of the Giant Monster Arm borrowed from the old OSR blog American Barbarica (which unfortunately has gone dark). The Wall Master and Giant Monster Arm are essentially the same kind of creature.

Giant Monster Arms are as much dungeon hazard as monster. They reach out suddenly from darkened doorways, alcoves, crevices, and other apertures no less than 5 feet across, always attempting to grab the nearest enemy. Once grabbed, the victim suffers 1d8 points of crushing damage and must make a saving throw or risk abduction into theMythic Underworld. If the saving throw fails, roll 1d6 and consult the following:

1-2: Victim suffers an additional 1d8 damage and is dropped.
3-5: Victim is drug through the aperture into darkness, only to reappear dazed and confused 1d4 rounds later in a randomly determined area of the dungeon. 
6: Victim disappears into the Mythic Underworld, never to be seen again. Roll 3d6 six times...
Giant Monster Arms appear as arms only. No one has ever seen the body to which one is attached. Indeed, some scholars believe they have no body, and that they are in fact an extension of the dungeon itself. This is of course a ridiculous notion and several dungeon expeditions are currently being planned to repudiate such annoying beliefs.

1 comment:

  1. James Hutchins over at Teleleli had a hand monster in one of his modules, the Emira's Necklace. I think the creepiest part was if the players were able to communicate with it, they'd find out that really it just wanted to hold something...

    ReplyDelete

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