Tuesday, April 29, 2014

Z is for Zora--The Legend of Zelda


Climate/Terrain: Temperate freshwater
Original Artwork from
The Legend of Zelda
booklet
Frequency: Uncommon
Organization: Tribal
Activitiy Cycle: Day
Diet: Ominvore
Intelligence: High (13-14)
Treasure: A, Q
Alignment: Neutral
No. Appearing: 1d4
Armor Class: 5 [15]
Movement: 12”, Sw 24”
Hit Dice: 2+2
Thac0: 19
No. of Attacks: 2
Damage/Attack: 1d3/1d3
Special Attacks: See below
Special Defenses: None
Magic Resistance: None
Size: M (6’)
Morale: Unsteady (5-7)
XP Value: 120

Zoras are though to be freshwater relatives of the Locathah, except they have hands that possess small claws.

Zoras also have the special ability to spit balls of fiery energy at opponents, every other round for 1d8 damage per hit (range 60 feet).

They are cowardly creatures. They will not emerge on land until they absolutely have to—such as to retrive victims killed by their fiery breath. They cannot survive outside of water for more than 15 minutes. 




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